Aside from being commonplace in the gaming industry, release delays are often misunderstood by the gaming community at large. I get it–it’s a bummer; especially if you donated to the Kickstarter with a release date in mind. But before you start calling the developers liars or thieves or some other sort of ridiculous string of words, consider what this really means: FRIDAY THE 13TH is going to be a great game. Significantly better than what we were promised.

Players will take control of the iconic Jason Voorhees in what is best described as “Hitman Style” missions.

Gun Media alerted the press earlier this evening that FRIDAY THE 13TH:THE GAME had officially been pushed from its “fall 2016” release window to an even more vague “early 2017” date–but it’s for good reason. Not only will the additional development time allow for more polish in the multiplayer gameplay, but Gun Media also confirmed the development of a single player mode; the most requested addition since the project’s announcement. Better yet, we have a good idea at what the single player will play like as well, and to be honest, it sounds way cooler than I envisioned.

…it sounds way cooler than I envisioned.

Players will take control of the iconic Jason Voorhees in what is best described as “Hitman Style” missions. This means that there will be a series of challenges and scenarios placed before you to handle–and by handle I mean: figuring out various ways to slaughter young adults. And yeah, that’s rad.

So does the delay suck? Absolutely. But we’re getting a superior product as a result. Remember: delayed games are eventually great, but rushed games are (usually) bad forever. This is good news. For now, we wait.

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